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[17.0] VICTORY CONDITIONS

Victory is judged at the end of a Scenario on the basis of Victory Points scored by the Players.  Victory Points are awarded to Players for eliminating Enemy units, for reaching territorial objectives, for exiting from the map and (for the Japanese Player) inflicting retreats upon U.S. units 

CASES:

[17.1] VALUE OF UNITS IN VICTORY POINTS

[17.11] Each unit has a numerical Victory Point Value equivalent to the total of its Combat Strengths (Attack plus Defense Strengths for non-Artillery units; Barrage, FPF and Defense Strengths for Artillery units).  Thus, a Marine battalion (4-4-10) would be worth eight Victory Points.

[17.12] Victory Points are awarded to the Player when he eliminates Enemy units.  If the Japanese Player eliminated a U.S. 4-3.10, the Japanese Player would receive seven Victory Points.

[17.2] VICTORY POINTS FOR U.S. RETREATS

[17.21] The Japanese Player receives one Victory Point for each hex a U.S. unit retreats.  This retreat can be the result of a Japanese attack or a U.S. attack. For example, if a U.S. unit received a 'D3' Result, the Japanese Player would receive three Victory Points.  If a U.S. unit suffered an 'A1', the Japanese Player would receive one Victory Point.

[17.22] Victory Points are awarded to the Japanese Player as soon as the Combat Result is applied, and for each U.S. unit which suffers a retreat result.  If an American unit is destroyed, the Japanese Player only receives the Points for the elimination of the unit and not for any hexes it may have retreated (as explained in case 7.74 of the Standard Rules.

[17.3] TERRITORIAL OBJECTIVES

[17.31] Each Scenario will state which Objective zones are in use for that particular Scenario.  The Players receive certain Victory Points for the positions of their units in relation to these lines at the end of the Scenario.  If the Japanese Player has a in the Northern zone he receives 5 Victory Points for this.  If the Japanese Player has a unit in the Central Zone, he receives 1 Victory Point.  He receives these Points for each unit so positioned at the end of the game.  The U.S. Player receives 4 Victory Points for each unit in the Southern Zone at the end of the Scenario.  These victory points apply unless stated otherwise in the scenario notes.

[17.4] VALUE FOR EXITING FROM THE MAP

[17.41] The Japanese Player receives three Victory Points for each Defense Strength Point exited off the Northeast map edge.  In addition, the U.S. Player must immediately remove any three of his units from the map as each Japanese unit exits. The units chosen need not be those units nearest to the exit hex.

[17.5] LINE OF COMMUNICATIONS

[17.51] All U.S. units on the map [only] are required to have a Line of Communications. U.S. units must trace a Line of Communications to any hex on the northeast map edge at the end of each Scenario or else the Japanese Player will receive Victory Points.

[17.52] The Japanese Player receives three Victory Points for each U.S. unit which is unable to trace a Line of Communications at the end of the Scenario.

[17.53] A line of Communications is defined as a series of contiguous hexes free of Enemy units or their Zones of Control.  A Line of Communications may always be traced through a hex containing a Friendly unit, regardless of Enemy Zones of Control.

[17.6] AUTOMATIC JAPANESE VICTORY AT THE END OF THE GAME

In any Scenario, at the end of the game, if the U.S. Player does not have at least one unit in the Southern zone and if the Japanese Player has at least one unit in the Central or Northern zone, the Japanese Player automatically wins the Scenario, regardless of the Victory Point totals.

Copyright © 2008, Decision Games, Bakersfield U.S.A. and Decision Games, Fortrose, U.K.