[18.51] U.S. INITIAL DEPLOYMENT
Same as case 18.11.
[18.52] JAPANESE INITIAL DEPLOYMENT
Anywhere south of Northern Zone: All Japanese units.
[18.53] SPECIAL RULES
1. The U.S. Player is the First Player.
2. The Japanese Playermay make invasions on any two Game-Turns. The U.S. Player may also make invasions on any two Game-Turns, but may not make more than one if there are any Japanese units in the Northern Zone.
3. The Players should use Replacement Rules.
4. This Scenario begins on Game-Turn 1 and continues through Game-Turn 60.
[18.54] VICTORY CONDITIONS
The U.S. Player receives noVictory Points. The Japanese Playerreceives the normal Victory Points for U.S. retreats and eliminated units, and for exiting the map. In addition, he receives fourVictory Points for each unit the U.S. Player brings onto the map as either Reinforcements or Replacements. He also receives 10 Victory Points per Game-Turn (starting on the 45th Game-Turn) if there is at least one Japanese unit remaining on the map. This is determined at the end of each Game-Turn. The Japanese Player also receives four Victory Points for each U.S. unit which makes an invasion during the course of the game. If a particular unit were to participate in two invasions, the Japanese Player would receive four Victory Points for that unit for each invasion - a total of 8 Victory Points. The Japanese Playerwins if he achieves at least 500 Victory Points during the course of the game. Otherwise, the U.S. Player wins.
In any Scenario, at the end of the game, if the U.S. Player does not have at least one unit in the Southern zone and if the Japanese Player has at least one unit in the Central or Northern zone, the Japanese Player automatically wins the Scenario, regardless of the Victory Point totals.
Copyright © 2008, Decision Games, Bakersfield U.S.A. and Decision Games, Fortrose, U.K.