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[18.2] JAPANESE COUNTERATTACK

[18.21] U.S. INITIAL DEPLOYMENT

27 (4-3-10).

[18.22] JAPANESE INITIAL DEPLOYMENT

3 (3-4-10), 3 (2-4-10), 11 (2-3-10), 2 (1-1-0), 2 (1-1-8), 1 (3-2-10), 5 (1-2-10/1-6), 3 (1-2-2/2-8), 2 (l-2-l5/-6).

CASES:

[18.2] JAPANESE COUNTERATTACK

[18.21] U.S. INITIAL DEPLOYMENT

27 (4-3-10).

[18.22] JAPANESE INITIAL DEPLOYMENT

3 (3-4-10), 3 (2-4-10), 11 (2-3-10), 2 (1-1-0), 2 (1-1-8), 1 (3-2-10), 5 (1-2-10/1-6), 3 (1-2-2/2-8), 2 (l-2-l5/-6).

[18.23] SPECIAL RULES

1. The U.S. Player is the First Player.

2. The U.S. Player is not permitted any invasions in this Scenario.  The Japanese Player is allowed to invade on any two Game-Turns of his choice.

3. The U.S. Player must remove nine4-3-10 battalions by exiting them from the northeast map edge.  They must be removed by Game-Turn 19 or else the Japanese Player will be awarded Victory Points.  For each of the nine units which does not exit from the map in time, the Japanese Player is awarded three Victory Points.  The Japanese Player continues to receive Points in this fashion each Game-Turn until the required nine units have been exited.

4. The Primary Line is Line B. The Secondary Line is Line C.

5. This Scenario begins on Game-Turn 14 and continues through Game-Turn 23.

[18.24] VICTORY CONDITIONS

The Japanese Player wins if his Victory Point total exceeds the US. Victory Point total by at least 50 Victory Points; otherwise the U.S. Player wins.

[17.6] AUTOMATIC JAPANESE VICTORY AT THE END OF THE GAME

In any Scenario, at the end of the game, if the U.S. Player does not have at least one unit in the Southern zone and if the Japanese Player has at least one unit in the Central or Northern zone, the Japanese Player automatically wins the Scenario, regardless of the Victory Point totals.

Copyright © 2008, Decision Games, Bakersfield U.S.A. and Decision Games, Fortrose, U.K.