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[18.1] OUTER SHURI DEFENSES

[18.11] U.S. INITIAL DEPLOYMENT

15 (4-3-10).

[18.12] JAPANESE INITIAL DEPLOYMENT

In Yonabaru: 3 (2-3-10).

West of 1800 hex row (inclusive): 4 (3-4-10), 1 (2-3-10).

Anywhere south of Primary Line: 4 (3-4-10). 1(2-3-10), 3 (1-2-10/1-6), 2 (1-2-2/2-8), 1 (1-2-5/1-6).

[18.13] SPECIAL RULES

1. The U.S. Player is the First Player.

2. No invasions are permitted in this Scenario.

3. This Scenario begins on Game-Turn One and continues through Game-Turn Twelve.

[18.14] VICTORY CONDITIONS

The Japanese Player wins if his Victory Point total exceeds the U.S. Point total by at least 50 Victory Points. Otherwise, the U.S. Player wins.

[17.6] AUTOMATIC JAPANESE VICTORY AT THE END OF THE GAME

In any Scenario, at the end of the game, if the U.S. Player does not have at least one unit in the Southern zone and if the Japanese Player has at least one unit in the Central or Northern zone, the Japanese Player automatically wins the Scenario, regardless of the Victory Point totals.

Copyright © 2008, Decision Games, Bakersfield U.S.A. and Decision Games, Fortrose, U.K.